![]() ![]() Samus Returns and Dread consistently represent her using her Power Suit's helmet. In Super Metroid, Samus’s current position is indicated by a blinking yellow block on the Minimap and a white empty box on the main Map. in Metroid Fusion, Samus’s current position on both the main Map and the Minimap is indicated by a flashing white box. In Metroid: Zero Mission, her current position is once again marked by a flashing white box on the Minimap but is indicated by her Power Suit’s helmet on the main Map (or Samus’s face when in her Zero Suit). Prior to this, the general area surrounding the item flashes white to indicate an item is somewhere nearby. Dread shows the item type at all times, though it turns slightly transparent once the item is collected. an Energy or Missile Tank) is used when it has been identified, and a simple dot shows collected items. Samus Returns uses a mixture a circle signifies a hidden item, a sprite for the item itself (e.g. These games also showed dots on almost any map tile that had an item in it, instead of only pointing out a few of them. Metroid Fusion and Zero Mission expanded on this, making uncollected items be represented as circles on their respective map tile, and turn into dots when they are collected. This dot would appear to signify something of significance on the map, but did not show all hidden items. Super Metroid also introduced items being pointed out on the map, specifically by a dot. In Zero Mission, the Chozo Statues reveal the locations of upgrades, but Samus is not restricted on her path and forced to seek out these upgrades, rather, she can do so whenever she prefers. In later games, specific locations are pointed out, such as areas Adam Malkovich orders Samus to go to. The top right corner of all 2D games from Super Metroid onward (except Samus Returns see below) displays a Minimap. In Dread, the rooms are shown with a red color that turns orange when explored similarly, supercooled rooms are displayed as blue. In Metroid: Samus Returns, superheated rooms are displayed as red, even before they are entered. In Metroid: Zero Mission alone, heated rooms would be displayed in orange once they are entered, signifying that the Varia Suit would be needed to traverse them. These games also will display doors on the map, matching the color of the door it is signifying. A check mark will be placed next to each pickup counter in their respective area once they have all been collected. In Zero Mission, it only shows pickup data for the area that Samus is in, though she can view the other maps by pressing the select button. It will also show a picture of each item on the top of the map with a check mark next to it once Samus has collected all of the items in that sector. In Metroid Fusion, the map will show item tallies for each type of pickup in total, and pressing the select button will narrow it down to the area Samus is in. Metroid Fusion, Metroid: Zero Mission and Metroid: Other M display item tallies and clear time on the map screen. Dread uses the head of an unknown creature, which is initially red but turns gray after the boss is killed. Metroid Fusion also marks bosses on the map in a similar fashion but does not indicate when they are killed. Super Metroid marked bosses on the map using skeleton heads, placing a red X and square around the head when the boss was killed. Rooms not given on the map station are highlighted in green to make them stand out more as off the beaten path these areas are described by Metroid: Zero Mission: The Official Nintendo Player's Guide as "unknown to the Zebesian mapmakers." Metroid: Samus Returns and Dread simply use a dimmer color for map sections revealed by the Scan Pulse and Map Rooms respectively. In Metroid Fusion and Zero Mission, Map Stations instead display unvisited rooms as gray when Samus enters them, the tile turns blue (or pink in Fusion). Map data from a Map Station in Super Metroid would be highlighted in blue, and become pink as the player enters their respective Scroll Block. The map in Metroid Dread is a slight exception to this however, as it is more detailed with much smaller map tiles. 2-D maps are generally divided into Map Tiles which represent Scroll Blocks within the actual game. Super Metroid was the first game to feature a map for all areas (except Ceres Space Colony) and this has been a feature ever since. The original Metroid and Metroid II: Return of Samus did not feature maps, thereby making gameplay somewhat difficult. Here, Save Stations, the Map Station, unobtained items (in O shapes) and Chozo Statues are marked.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |